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Dark Souls Restoration Project

For the past few years, I've been working on an entirely new Dark Souls DLC featuring new areas (using unused assets from Bloodborne and Dark Souls 2 cut content), original NPC questlines, weapons, spells, and a vision focused on restoring the spark lost during the rushed second half of the original game. I've also implemented a custom lighting documentation system for the PTDE edition.

Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4
Figure 1. Restored regions assembled from Dark Souls II cut content, integrated into the PTDE world geometry.
Before & After
Before
Before
After
After
Figure 2. Custom PTDE lighting-restoration pass (Firelink Shrine), before and after.
Status: Active Development

Technologies
Table 1. Technical apparatus, by category.
Languages
C++, Rust, Nim, Julia, Lisp, Nix, Python
Security & Analysis
Reverse engineering, coverage-guided fuzzing, symbolic/concolic execution, memory forensics
Tools
IDA Pro, x64dbg, WinDbg, TitanHide, HyperHide, AFL++, syzkaller, Volatility, Autopsy, Wireshark, EZ Tools, memprocFS
Build & Testing
CMake, make, Ninja, Meson, Bazel, Google Test
Frameworks
Frida, Miasm, Triton, Intel Pin
System Info

Pages: 6
Blog Posts: 17
Projects: 15

Status: JavaScript-reluctant
Theme: Windows 95 (LaTeX optional)

☆☆☆ MY RIG SPECS ☆☆☆ BEST VIEWED IN NETSCAPE 4.0 ☆☆☆
Cool Sprite 8 Fun 35 Rainbow
[ROOT@GENTOO ~]$ neofetch
OS: Gentoo (musl + clang overlay) / Win 10
Kernel: 6.8.9-gentoo-x86_64
Editor: Emacs 29 (daemon)
Status: reversing Dark Souls engine
// etc/rc.conf
rc_logger="YES"
rc_log_path="/var/log/rc.log"
# parallel boots go brrr
rc_parallel="YES"
♠ gentoo-musl ♥ nixos ♦ win10 ♣ wsl2
My Rice
Rice 1 Rice 2
Fun3
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Under Construction Since 1999
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